I should study for my finals but I’m way too excited for my game project so I couldn’t resist working on it. I mostly spent this two weeks on learning the C4′s toolchain. Some of the reviews(they could be outdated though) on the net were critizing C4 about the quality of its tools but my experience with them was pretty good actually. It took me 2-3 days to master the world and material editors. I imported the model pack I bought last year from dexsoft and bought a dragon model for the game prototype. On the code side I could definitely see the benefit of source code access. I don’t really like reading long documentations, so I just opened the debugger and inspected the engine and demo codes step-by-step. The code is very clean and easy to understand but I will have some hard time getting used to starting function names with uppercase letters
On the gameplay ideas, I did some drastic changes. First of all, the game will be(at least initially) multiplayer only. Main reason for this is I have an easily bored personality and I’m not sure I can work on the same project for years
And by making it multiplayer I can focus more on main gameplay elements like control system and fighting mechanics. Adding this to having a multiplayer ready engine, it became an obvious choice.
I’m thinking of merging some ideas from my prototype mobile game Wu. So each player will control a shape-changer flying creature and these shapes will be related to main elements from mythologies. So while being chased by an angry fire-breathing creature, you can change your creature to water element, turn back and extinguish the poor guy
But I can’t be sure if it’s a good idea before doing some playtesting of course.
For controls, I will be using something like Freelancer’s keyboard-mouse combination. It was a nice example for a flight game but I didn’t saw it being used on another game. Dogfighter is another one of my inspirations on gameplay side but I didn’t decide yet if the theme will be casual like that game or more serious like Skyrim.
So I worked on the foundations of main game code and did some camera work. Even it is too early to release a screenshot, I can’t resist the temptation so here’s one from the first build:



