Status of the Demo

I added many things to my demo including HDR tonemapping, bloom, motion blur, better terrain textures, better material processing etc. Here’s the video:

Demo’s Current Status

I added Shadow Mapping, edited the scene with some new models and fixed many bugs. Link of the demo is the same as before. Here’s a video of it running:

Rendekar Engine

I had enough of stupid schools and want to get a job in the game industry. For that, I started working on a demo that uses Microsoft’s DirectX 10. I’ll use it on my job applications. Since my first choice is Taleworlds(which is the most succesful gaming company in my country), I decided the main theme of the demo would be a medieval village. The demo’s engine currently has some standard features like an FPS camera, terrain rendering based on heightmaps, per-pixel lighting, fogging etc. and some interesting stuff such as a special binary model format(I made a converter from Wavefront’s .obj to my .rms format) and GPU based particle system. Hoping to finish it in a month. Here‘s the current state of it(you need this as well) and a screenshot:
Rendekar Engine Test

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